PSpectRe [PSeudo Spectral Reheating] is a C++ code for evolving interacting scalar fields in the early universe. PSpectRe is (as the name suggests!) based on a pseudo-spectral algorithm, so the fundamental variables are the momentum modes of the interacting fields, unlike finite difference routines, which evaluate the fields in position space. As currently implemented, PSpectRe simulates two fields interacting via a quartic polynomial potential, or a single field with a sixth-order potential, and is designed to be easily extendable to a variety of problems and scenarios in early universe physics.
PSpectRe was developed by Richard Easther, Hal Finkel and Nathaniel Roth, and available under a BSD-style license. You are free to reuse and adapt this code, with or without redistribution of the source, but must provide appropriate acknowledgement in any derivative work.
PSpectRe is designed the code to be flexible and adaptable. PSpectRe has been well tested for some scenarios, but has not been thoroughly tested for all combinations of all options. If you find bugs, have feedback, or want to be emailed when we update the code, please contact Hal Finkel or Richard Easther.
Using PSpectRe: The makefile makes intelligent guesses about which compiler to use (either g++ or Intel), and hopefully the code can be built by simply typing “make” at the command line. The code can be invoked with the following command, to get a sample run for a model with a quadratic inflaton potential:
will run a model with a quartic potential while
runs an oscillon model.
Documentation is in the “documentation” directory! Good luck.
PSpectRe is described in arXiv:1005.1921
Source at Github github.com/auckland-cosmo/pspectre
Other Numerical Resources: